Heran ZhouDesign 6400 4/18 JournalThis week I worked on decorating the scene with more sprites, extending the vertical depth, and testing head/eyetracking.1 min read·Apr 18, 2021----
Heran ZhouDesign 6400 4/11 JournalThis week I worked on adding lighting, collision, and 2D parallax effect to the game. I also learned more about some scripting techniques…2 min read·Apr 11, 2021----
Heran ZhouDesign 6400 4/04 JournalThis week I work on decorating the map with the sprites Raul provided and learning about more particle steering behaviors, such as…2 min read·Apr 4, 2021----
Heran ZhouDesign 6400 3/28 JournalThis week, I started by porting the flocking algorithm I learned from p5js to Unity, with the help of Unity C# guides and tutorials. First…3 min read·Mar 28, 2021----
Heran Zhou5-Week Project Summary· Description of your 5 week project in 3 sentences or less3 min read·Mar 14, 2021----
Heran ZhouDesign 6400 2/21 JournalThis week I turned my previous work on the star orbiting effect into a loop, in an attempt to synchronize it with a breathing exercise…3 min read·Feb 21, 2021----
Heran ZhouDesign 6400 2/14 JournalFrom my discussion with my advisors this week, one major question emerges: why do computer animation if camera-recorded photos and videos…2 min read·Feb 14, 2021----
Heran ZhouDesign 6400 2/7 JournalThis week for me was about getting to know about my research area better, including topics such as jet lag and circadian rhythm, and…1 min read·Feb 7, 2021----
Heran ZhouDesign 6400 1/31 JournalThis week I have been focused on finding a better direction of my research proposal and my project. I think much progress have been made…2 min read·Jan 31, 2021----