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Apr 18, 2021

Design 6400 4/18 Journal

This week I worked on decorating the scene with more sprites, extending the vertical depth, and testing head/eyetracking. — This week I worked on decorating the scene with more sprites, extending the vertical depth, and testing head/eye-tracking.

1 min read

Design 6400 4/18 Journal

This week I worked on decorating the scene with more sprites, extending the vertical depth, and testing head/eye-tracking.

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Apr 11, 2021

Design 6400 4/11 Journal

This week I worked on adding lighting, collision, and 2D parallax effect to the game. I also learned more about some scripting techniques… — This week I worked on adding lighting, collision, and 2D parallax effect to the game. I also learned more about some scripting techniques that help me understand the schooling structure better, so that I can change it to match my design goal. In terms of input device, based on the…

2 min read

Design 6400 4/11 Journal
Design 6400 4/11 Journal

Apr 4, 2021

Design 6400 4/04 Journal

This week I work on decorating the map with the sprites Raul provided and learning about more particle steering behaviors, such as… — This week I worked on decorating the map with the sprites Raul provided and learning about more particle steering behaviors, such as avoiding obstacles and flowing inside flow fields. A flow field is like an area with wind. Once a particle is in that area, its moving behavior will be…

2 min read


Mar 28, 2021

Design 6400 3/28 Journal

This week, I started by porting the flocking algorithm I learned from p5js to Unity, with the help of Unity C# guides and tutorials. First… — This week, I started by porting the flocking algorithm I learned from p5js to Unity, with the help of guides and tutorials. The process has answered my long-term concern on the usefulness of p5js — there don’t seem to be many companies and jobs on it. …

3 min read

Design 6400 3/28 Journal
Design 6400 3/28 Journal

Mar 21, 2021

Design 6400 3/21 Journal

Coming into this project, Gathering Sky is my main source of inspiration. It is a game about guiding a flock of birds flying over green meadows, golden waves of grain, milky forests of stone, and riding winds of rainbow. Suddenly, an eagle cries, swooping down and breaking the flock into…

2 min read


Mar 14, 2021

5-Week Project Summary

· Description of your 5 week project in 3 sentences or less — · Description of your 5 week project in 3 sentences or less I explored soothing, interactive visual effects for WFH workers/bedridden patients by making particle effects for the breathing exercise and an interactive aquarium scene. · Summarize feedback and comments that you received at your presentation Kyoung suggested to include…

3 min read


Feb 21, 2021

Design 6400 2/21 Journal

This week I turned my previous work on the star orbiting effect into a loop, in an attempt to synchronize it with a breathing exercise… — This week I turned my previous work on the star orbiting effect into a loop, in an attempt to synchronize it with a breathing exercise. Meg suggested that black, white, and red color combination is not necessarily calming, to which I mostly agree — I think my choice here is…

3 min read

Design 6400 2/21 Journal
Design 6400 2/21 Journal

Feb 14, 2021

Design 6400 2/14 Journal

From my discussion with my advisors this week, one major question emerges: why do computer animation if camera-recorded photos and videos… — From my discussion with my advisors this week, one major question emerges: why do computer animation if camera-recorded photos and videos seem to to do the same thing — to imitate sceneries that respond to the time of the day? …

2 min read

Design 6400 2/14 Journal
Design 6400 2/14 Journal

Feb 7, 2021

Design 6400 2/7 Journal

This week for me was about getting to know about my research area better, including topics such as jet lag and circadian rhythm, and… — This week for me was about getting to know about my research area better, including topics such as jet lag and circadian rhythm, and seeing what precedences there have been about lighting condition in confined environments. In terms of technical skills, I’ve been working on a very small-scale mountain range, trees, and sunlight scene.

1 min read

Design 6400 2/7 Journal

This week for me was about getting to know about my research area better, including topics such as jet lag and circadian rhythm, and seeing what precedences there have been about lighting condition in confined environments. In terms of technical skills, I’ve been working on a very small-scale mountain range, trees, and sunlight scene.

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Jan 31, 2021

Design 6400 1/31 Journal

This week I have been focused on finding a better direction of my research proposal and my project. I think much progress have been made… — This week I have been focused on finding a better direction for my research proposal and my project. …

2 min read

Design 6400 1/31 Journal
Design 6400 1/31 Journal
Heran Zhou

Heran Zhou

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