Heran ZhouDesign 6400 4/18 JournalThis week I worked on decorating the scene with more sprites, extending the vertical depth, and testing head/eyetracking.Apr 18, 2021Apr 18, 2021
Heran ZhouDesign 6400 4/11 JournalThis week I worked on adding lighting, collision, and 2D parallax effect to the game. I also learned more about some scripting techniques…Apr 11, 2021Apr 11, 2021
Heran ZhouDesign 6400 4/04 JournalThis week I work on decorating the map with the sprites Raul provided and learning about more particle steering behaviors, such as…Apr 4, 2021Apr 4, 2021
Heran ZhouDesign 6400 3/28 JournalThis week, I started by porting the flocking algorithm I learned from p5js to Unity, with the help of Unity C# guides and tutorials. First…Mar 28, 2021Mar 28, 2021
Heran Zhou5-Week Project Summary· Description of your 5 week project in 3 sentences or lessMar 14, 2021Mar 14, 2021
Heran ZhouDesign 6400 2/21 JournalThis week I turned my previous work on the star orbiting effect into a loop, in an attempt to synchronize it with a breathing exercise…Feb 21, 2021Feb 21, 2021
Heran ZhouDesign 6400 2/14 JournalFrom my discussion with my advisors this week, one major question emerges: why do computer animation if camera-recorded photos and videos…Feb 14, 2021Feb 14, 2021
Heran ZhouDesign 6400 2/7 JournalThis week for me was about getting to know about my research area better, including topics such as jet lag and circadian rhythm, and…Feb 7, 2021Feb 7, 2021
Heran ZhouDesign 6400 1/31 JournalThis week I have been focused on finding a better direction of my research proposal and my project. I think much progress have been made…Jan 31, 2021Jan 31, 2021